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Market Sniper
Market intelligence for game economies.
A game economy has order flow and momentum regimes like any other exchange. Market Sniper reads them with the instruments a trading desk uses and quotes every edge after fees. Non-inference features are free during the current launch.
The F2P Opportunities deck is open to everyone, no account needed.
A game economy is a market. Read it like one.
Each mechanic that makes equities hard to trade well exists inside a game economy. The difference is that a bad trade costs you gold you can farm back.
We built the analytics to the standard of financial markets first, then pointed them at game economies, and none of the math had to change. An edge that disappears after fees was never an edge, whether the fee is a broker's commission or a 2% exchange tax.
That makes a game economy a market simulator where the losses are gold. Learn to read one and you have learned to read the real thing, minus the part where a mistake costs rent.
Most Pro users are here to trade. Some are here to learn before they open a brokerage account, and we built the tutorial for them.
Read one signal, top to bottom.
Each item in a live market gets the same six-line verdict every five minutes. This one is real: Fenkenstrain's castle teleport (tablet) on the Grand Exchange, captured from a live cycle. Nothing on it is rounded in your favour.
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Verdict
Read it first. If it says wait, you wait. The lines under it explain why.
Lifecycle
Where the setup is in its life: Emerging, Strengthening, Confirmed, Cooling, Invalidating or Expired, with a conviction score for how clean the read is.
Edge after fees
On this item, 347 gp of gross spread is 279 gp of edge. Most tools show you the gross.
Capacity
Whether the volume can absorb your size. A great edge on an item that trades twelve units an hour does you no good.
Projection
The band tells you how much to trust the number. A widening band means the projection is less certain, so size down.
When this weakens
The exit condition is set before you enter, so you already know what has to change for this trade to be wrong.
Old School RuneScape gets its own index board.
Each basket is volume-weighted and chain-linked through a divisor, so a constituent change does not break the series. The engine classifies each standard index into a posture every cycle. The bot index reads backwards on purpose, and its posture is withheld until its 30-day baseline exists.
How an index is built
Laspeyres construction with a divisor that absorbs additions and removals, so levels stay comparable across months. Six overlays run on top of each one: breadth, RSI, volume confirmation, divergence, realised volatility and posture (withheld on the bot index for now).
What opens when you tap a card
The basket itself: per-item price, 24-hour change, volume and moving-average position.
Dump Radar sees the drop while it is still a drop.
A dump is a price that fell faster than its volume can explain. Radar scores every item once a cycle and runs each detection through a viability check. You see the ones you can trade.
The viability gate checks whether you can buy back into the item at volume. If you cannot, the drop is a chart pattern and nothing more. Detections that fail the gate stay in the log, greyed. We learned to make the gate fail loudly the hard way: the one production-critical hotfix this engine has needed was for a gate that suppressed thousands of real detections without saying so.
How the engine works.
The numbers are the product. Everything else on screen is a way of showing them to you.
Cycle
Every five minutes the engine recomputes each item and index in every live market from the full order flow.Each screen shows how old its data is. This ring is the real clock.
Determinism
The same inputs produce the same verdict, with no re-rolls and no phrasing that changes between reloads.Verdicts come out of a pre-compute layer as validated data. We write the words last.
Fees
Each edge is quoted after that market's own fees: the Grand Exchange tax today, the EVE broker fee when that market goes live.Gross spread is shown in small type.
Charting
A WebGL chart engine that holds sixty frames a second through pan and zoom on a mid-range phone over 4G.Drag this one, then scroll to zoom.
Game-specific niches
Each game has money-making mechanics that live outside the order book, like crafting margins and hauling between regions. The engine quotes them after fees.On the Grand Exchange that means alching, recipes and decanting. In EVE it will mean hauling and reprocessing.
Infrastructure
Self-hosted on hardware we own, behind a security stack you can ask us about.Every account can turn on two-factor authentication. We do not hold game credentials, and the platform has no way to place a trade.
Two game economies are live. Five more are on the rail.
Each economy on this rail has an order book, and players who think they are the only ones reading it.
Current launch access
The desk is open. Free for now.
Non-inference features are free during the current launch. Paid subscriptions are not available. Inference access is separate. No subscription or payment card is required to explore the market tools, learn in Academy, or trade on a simulated Practice desk. This is the current launch policy, not a promise that every feature will remain free forever.
Read the market
Exact prices and history, fee-aware margins, ranked opportunities, chart controls, watchlists, market indexes where supported, and Dump Radar. Account features require a free account.
Explore the free tracker →Learn and practise
Academy explains the instruments. Practice lets you test a decision with simulated capital, the market's actual traded volume, and results clearly labelled simulated.
See the Practice Deck →Inference is separate
The conversational companion and other inference-backed features are not included in this free launch. They retain their existing access approval and capacity limits. There is no inference purchase flow here.
Understand companion access →The next cycle is due.
Each item in a live market gets a verdict. Read yours.